Extending the STEM hands-on experience of Piperlab with interactive gaming sensors.
For ages 8+, each sensor takes users along a diverse range of education scenarios to experiment in their everyday living and learning environments.
Real-life social and emotional scenarios came to life through movement studies, comprehensive sound design, and thoughtful environment interactions. To design relatable challenges, I taught the team how to sketch out integrated storyboards to seamlessly intertwine game play with story motivation.
I led qualitative research and quantitative efficacy studies to improve the Piperverse’s software, revealing a need for lower priced SKUs, complex learning, data measuring hardware and more relatable characters.
Amidst limitations with the original architecture’s spaghetti code, I led the development team in simultaneously writing the software script, storyboards and curriculum to easily weave together a new experience centered around design principles of MODULAR TOOLS — HANDS ON HEAVY — MODERN FRESH.
To encourage exploration and recognition of feelings through narrative motivation, comedy relief and thoughtful voice acting, I produced an IP storyboard/script guide to help my team bring the characters to life — motivated characters that authentically grow as they progress.
I led the engineering initiative by providing a design framework of meaningful play with in-game mechanics, motifs, and IRL vs. in-game player actions and improved the fragmented architecture with a more robust menu flow, flexible coding IDE and integrated component libraries, visualizers and simulation widgets.
When designing a way to provide educational UI control for users, I leveraged the limiting block system to create uniquely branded, intuitive call to action blocks that drastically improve how players engage with the Piperverse.